Let's first discuss the wilderness borders
I envision tougher [url=https://www.rsorder.com/osrs-fire-cape]OSRS Fire Cape[/url] getting lots of Dung-style bosses with little that you can do to win. Certain bosses will likely be less effective than others (Lexicus is one that comes to mind) however I believe that varying the methods needed to kill bosses would be a great step towards more interesting boss fights.
Jagex and The Dangers of a Half-Assed Wildy
In light of the recent controversy over the revival of the wild, I’m going to take a more indepth look at what this could mean to the game, and how the new rules that have been introduced over the last few years would clash with what we now call “the wild” and the problems this brings up.
Let’s first discuss the wilderness borders. There was never a safe zone prior to 2007. This wilderness design is the most fundamental, and it also includes safe zones. Now while you could argue that these should stay, they interfere with the flow of current pvp fights. It is promoted to hop into a secure zone and it also concentrates on fighting them.
In addition, it is a detriment to the goal. The issue is whether we will see a new wilderness design within BH worlds or the previous one. Another issue is that The current activities that occur within the wilderness aren’t permitted. Are they staying or going and what [url=https://www.rsorder.com/old-school-rs-account]Buy OSRS Accounts[/url]
will this have.